

One minute, you’ll be battling against Snape as Harry the next, you’ll be defending the bridge into Hogwarts as Professor McGonagall single-handedly. The game jumps from one cutscene to the next without any sort of narrative cohesion. Unless you’ve read the books or seen the film, you’ll be hard-pressed to understand just what the hell is going on. You would think that this is one aspect that Deathly Hallows 2 would get right considering it’s a f%&$ing direct adaptation of the movie, but you would be underestimating just how crappy this game is. One of the most awkward shortcomings of this game is just how terribly the story is portrayed. Both the friendly and enemy NPCs still display subhuman intellect (both Ron and Hermione will wander aimlessly around the battlefield doing absolutely nothing while the 14 Death Eaters you’re up against will target you and only you) and the game’s miserable auto-lock feature makes it impossible to hit a moving target.

Stupefy is your pistol, Expulso is a machine gun, Confringo is a homing missile, etc. Once again, the spells you use aren’t really spells at all they’re guns in disguise. You spend the majority of your time squatting behind cover firing off spells at the same three Death Eater character models copy-pasted to infinity. Gameplay-wise, our review of Harry Potter and the Deathly Hallows Part 1basically covers it: “Deathly Hallows is more or less an amateur-hour Harry Potter mod for Gears of War.” It didn’t work then and it sure as hell doesn’t work now.
